As the date draws near, excitement builds among the gaming community for what’s to come. ICARUS: New Frontiers will be launching on Steam on August 24th (EDT). Five new resources and a new Red Exotics currency: Collect and utilize these new elements to enrich your ICARUS experience.Over 30 orbital workshop items to buy: Enhance your gameplay with additional workshop items.100 new items to craft: Expand your crafting abilities and create new tools and resources.Six new narrative missions: Delve into fresh storylines and uncover new mysteries.These new environments will be teeming with alien creatures, all of which have been mutated by the terraforming process. The New Frontiers expansion promises to take gamers on an adventure into uncharted territory, featuring more perilous areas with volcanic, swamp, and alien grassland biomes. New Frontiers: A Venture into Unknown Territory Surpassing one million copies sold in a short time, it began with a gameplay that dropped players into Earth-like terraformed zones on a new planet. ICARUS made waves in the gaming world when it launched in December 2021, quickly reaching the number one spot on Steam’s Global Top Sellers Charts. Gamers are left to wonder, can she be trusted? ICARUS: From Launch to Expansion This latest chapter introduces a returning character who brings with her a flurry of conspiracies and cover-ups. While promising a lot, Living Dark looks to be an artistic take on a otherwise cookie cutter video game scene.RocketWerkz has taken the next step in building anticipation for the ICARUS: New Frontiers Expansion by revealing The Seeker, the third installment in their live action documentary series. With such a small team Rocketwerkz studio has had to make choices that allow them to create their story effectively. While Living Dark is a large, ambitious game, the team is only made up of 15 members compared to other RPG games such as GTAV that support upward of 1,000 team members. Side scrolling (mostly) gives us a good compromise between speed of asset creation, fidelity and level footprint.” “The unique look and vibe to the game comes more from being practical about production resources than anything else. This style of gameplay is synonymous with linear storylines that progress to one given goal such as the classic Mario games. Yet Living Dark will be sticking with a linear form of gameplay by making the most of the environment’s side scrolling, which is rarely seen in modern RPGs. “Inevitably, we hope the interconnected tangle of decisions you’ll make in this context will force some interestingly organic decisions and consequences.”īy going for a non-linear story approach the creative team hopes to immerse the players in a ever-changing and growing story. Rocketwerkz studio hopes to have an in-depth system in place to allow players to really bond with other characters and make them feel something. Redic is looking to implement a trust mechanic into the game that will allow players to build their relationships over time by performing certain actions. “The way we allow the player to cultivate relationships and then use those relationships in future events is something that’s exciting and ambitious,” he said. Yet Rocketwerkz creative director Rashad Redic and his team wants to take those interactions a step further in his upcoming game, by letting the players build meaningful relationships with characters they meet. Set in the neo-noir city of Vox where fighting for survival is a day to day activity, players choices will affect those around them and the outcome of their unique story. Living Dark aims to break the mold of traditional storytelling, and place the fate of the game in players’ hands, by creating a world where their choices matter.
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